Disrupt the supply of weapons to the demon-run police.
At the bridge, make a chain of floating things to the base of the bridge, using switches:
Climb to a Shooter maze, make for the corner with a switch. There is also a switch underwater and more on the barges.
Hijack the airwaves to send a message to the people.
Sector 9. The Sneak has a destination. Once inside the fenced area, there is no map, only radar (bought from a shop).
As with the "antenna" to mark the spot of The Dreamers' second gig, you are not looking for a tall thin structure, but what looks more like a fat metal flower.
- Find a Beshe'm and perform the Resonance Ceremony to enable its Magic for you
- Go to the hideout to receive the
Dakobah drops the key to his library for you.
Follow Soks' conversation about dampness, give him Insulating Spray, use the Hydromagnetic Piston on the elevator in the library.
Lower: Dead Man's Tongue ingredient for Truth spell
Elevator: Ampher Dew and "The Secret Rites of the Art", describing the Resonance Ceremony to consecrate a Beshe'm
Magic Signs Edit
- Main article: The Magic Signs of the Art
Temple of Xenda'r Edit
Magic Signs door code. The symbols are numbers and their combinations are addition sums. The answer is the sum of the two numbers.
Beshe'm. Spell Ingredients.
The symbols are numbers but also Elements and other components of the Art.
Beshe'm in the middle, then Candles, then Drops of Shadow, the Powder, Ampher Dew and Leaf on the short columns. Only the correct item can be placed, so trial and error will complete the Resonance Ceremony. The Beshe'm is the only thing that can be removed afterwards. Perhaps it would have made more sense for the ingredients to simply disappear, but they remain, transmuted into immovable furnishings.
The Leaf goes on the "=" equals sign, and the Ampher Dew goes on the "4" (all the symbols are flipped left to right, thereby reverting the Omikronian three back to its source material). The Beshe'm goes on the center unmarked pedestal, and a candle on each of the other unmarked ones.
Jewel for Lahoreh.
Infiltrate the Tetra Factory and destroy the production facilities of their new Z-Tech 4000 Mecaguard model. Find Qajef near the exit to Anekbah. Optional: Save and Reincarnate into the lady nearby him to see how she convinces him to talk. Again, you could choose between doing it this way - skipping a reward - or reloading. Or mix up a Truth Spell: Use the Consecrated Beshe'm on a Wiki and Dead Man's Tongue. Reward for using the Truth spell: Megazooka and 10 ammo.
Namtar goes to train with Yob, stripping down to train and leaving clothing, with room key, on the ground. Searching his room yields one half of the Reveal Demon spell, a Horn from the stuffed Sham head. Shelves can be shoved aside to reveal a locked stash in the floor.
Talking to Soks makes Krill's room accessible, yielding a screwdriver which can...not be used to pry open the stash in Namtar's room. But it can open Meshkan's room.
Meshkan is dead on the floor. He won't be needing his journal, a key to... Dakobah's box? Or Acid. Or Rings. here).
In Dakobahs library, the locked box contains the other half of the Reveal Demon spell, Ampher Dew.
Open the stash in Namtar's room with Acid. Having elvish sounding names in your game means you can get away with spelling things backwards, and if you hadn't noticed already, Namtar spelled backwards is Ratman, as in ratting out your comrades. Nemtar gave a convincing victory speech after Boz's message was uplinked, or Jenna or the Nomad Soul might have guessed Namtar was behind the ambush at the Antenna. Get ready for a fight, and do what you have to do.